![]() ![]() ![]() Convertors to dx10 or d11 are useless, because graphic modifications not existing for them. At this moment only direct3d8 to direct3d9 (dx8 to dx9) convertor is done, but i'm still planning to create versions for dx5,6,7 and opengl. Some versions of convertor included in graphic mods, check them also if target game won't work properly with convertor you are using. Graphic modifications do not have patch code in most cases, unless specified in documentation, they are changing graphic effects of the games and adding new effects, so they are decrease frame rate.Ĭonvertor is special library which translate old graphic technologies to newest supported by ENBSeries, convertor standalone do not add any graphic effect. For example, patches for Silent Hill Homecoming, Deus Ex Human Revolution and TES Skyrim may help to reduce lags, stuttering, crashes, bsods, increase performance, fix strange bugs on single core cpu systems. ![]() Patch is fixing specific bugs in the game it was developed for, but some of my patches work with other games, because frequently game developers do the same mistakes. I publish only those versions, which have critical changes to performance or compatibility issues with old presets.ENBSeries graphic modifications and patches are different. Included default preset is not configured, download customized from other sites like Nexus or from the forum.Īs usual, it's highly recommended to use the latest version after the one suggested in the preset. Implemented color and lighting corrections, programmable post processing effects, sun rays, ambient occlusions and indirect lighting, detailed shadows. Not many effects made, because engine use multipass rendering and 2_0 shaders, this require too much effort to modify manually (parallax for terrain only possible with rewriting shaders to 3_0). This includes Steam overlay, EVGA, Afterburner, Avast antivirus, EMET, D3D Overrider, Razor and Logitek utils. Many software types have compatibility issues with the mod because they hook in to game process or graphics, so make sure you do not run anything like that. Deferred rendering made in the mod do not support antialiasing in dx9 (limitation by Microsoft) and it used for higher blending quality of ambient occlusions and detailed shadows effects. Most versions do not support hardware antialiasing, so do not enable it in game video options or in video driver control panel (especially important for AMD users), overwise you will see bugs (transparent objects is the most common artifact). Requirement of the mod to work properly is hdr must be enabled in game video options. Version work with both Fallout 3 and Fallout New Vegas games the same.ĮNBoost memory manager is included in all versions after 0.202, if you don't need graphic effects, disable the mod in enbseries.ini ![]()
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